Merchant Spells

4th Level Divination (Wizard)
Casting Time: 10 Minutes
Range: 10 feet
Components: V, S, M (1 ledger worth 10gp consumed)
Duration: Instantaneous
When cast on a room no bigger than 10×10×10,
this spell checks the math of every ledger ,
invoice, and sales slip in the area. All errors are
discovered, embezzling detected, and records
balanced. Anything suspicious is recorded in
the ledger used as a component.

Check Caravan
4th level Divination (Wizard)
Casting Time: 1 hour
Range: 1 mile
Components: V, S, M (Crystal worth 100 GP)
Dur at ion: Instantaneous
This spell finds any flaws in a caravan before it
leaves. Sick animals, badly secured cargo, or
damaged wagons, the spell will let the caster
know automatically what is the problem. The
spell will work on caravans up to 100 wagons in
length, but must be cast before they leave in the
morning. It will only detect physical problems,
not intentions. It will not tell you if the guards
are planning to rob you.

Check Load
2nd level Divination (Wizard)
Cast ing Time: 1 minute
Range: Touch
Component s: V, S
Duration: Instantaneous
By touching a wagon you can automatically
detect whether the wagon was packed correctly.
This spell does not guarantee the wagon will be
repacked correctly, just if it was done right the
last time.

Count Coins
Cantrip Divination (Wizard)
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
When you touch a container and cast this spell
you instantly known the number and quantity
of the coins within. This has no effect on
anything other than metal coins, and does not
tell you the nationality of the coins.

Crowd Summoning
2nd Level Enchantment (Bard,Wizard)
Casting Time: 10 minutes
Range: 120' feet
Components: V, S, M (a piece of shiny cloth)
Duration: Concentration, up to 1 hour
Crowds are naturally drawn to you while this
spell is active. Any test to gain attention from
people or sell a product have advantage. You
must have at least 50 people in the affected area
to cast this spell. It does not prohibit them from
leaving, but makes you much more interesting
to them.

1st Level Divination (Wizard)
Casting Time: 1 action
Range: Touch
Components: V, S, M (1 platinum piece)
Duration: Instantaneous
By touching an item you immediately know its
value in gold pieces. This spell reveals nothing
other than monetary worth.

4th Level Illusion (Wizard)
Casting Time: 1 minute
Range: Touch
Components: V, S, M (a touch of char coal)
Duration: 1 Day
After casting this on a document or ledger, all
skill checks to check the math or see if money is
missing is at a disadvantage. The Accounting
spell will only detect the deception if cast at a higher level.

Ignore Road
1st level Abjuration (Wizard)
Casting Time: 10 minutes
Range: 100 feet
Components: V, S, M (dirt from the road being traveled on)
Duration: 1 day
While under this spell caravans are able to
avoid holes, bad weather and other pitfalls
along badly maintained roads. You have
advantage on all Animal Handling or Vehicle:
skill checks.

3rd level Divination (Wizard)
Casting Time: 10 minutes
Range: Touch
Components: V, S, M (small abacus)
Duration: Instantaneous
You instantly know the contents and quantity of
any container, wagon or vessel that you touch.
You will know what is in it, but not anything
more specific than what it is made of. You
cannot detect if something is magical inside.
For example, you will know a chest contains a sword, but not
if it is a the king's sword.

2nd level Enchantment (Wizard)
Casting Time: 1 action
Range: Touch
Components: V, S, M (bat's wing)
Duration: 1 night
The affected creature can see in the dark as well
as he could see if it was daylight, up to 200 feet.
After 200 feet everything appear s to be in a
haze. This spell has no affect in daylight, or
inside or underground.

1st level Transmutation (Wizard)
Casting Time: 1 action
Range: Touch
Components: V, S, M (bit of eel skin)
Duration: 20 minutes
You cannot get wet by any means short of
complete immersion in water. Rain will not touch you,
even waves across a ship will not get you wet.
You suffer no penalty trying to see in a storm
because rain does not get in your eyes.
At Higher Levels. When you cast this spell
using a spell slot of 2th level or higher , the
duration increases 20 minutes for each level
above 1st.

1st level Divination (Wizard, Ranger), ritual
Casting Time: 1 action
Range: Self
Components: S
Duration: Instantaneous
You automatically know which direction is
north when you cast this. It does not tell you
anything apart from the orientation.

Predict Weather
Cantrip (Wizard)
Casting Time: 10 minutes
Range: 10 miles
Components: V, S, M (di r t from local area)
Duration: Instantaneous
You know what kind of weather and of what
intensity it  will occur in a 10 mile diameter
around you. You have a general idea when the
weather will arrive, and from what direction.

Merchant Spells

Fury of the Immortals DNDENCDM