Fury of the Immortals
The Broken Lands
The Broken Lands is the most inhospitable and treacherous of environments in the Known World. It is rumored that, long ago, it was a rich land, but was blasted by a catastrophe that changed the face of Mystara. It is a region of rugged hills and mountains incised by narrow canyons and the landscape is one of constantly shifting grounds due to ever present earth tremors, volcanoes spewing forth lava or noxious gases, geysers, scalding mud pits, glassy plains and dust storms. The air is heavy with the fumes blown from sulphuric puddles and fissures venting often toxic gases from deep underground.
The Vesubia and Streel rivers cut through the area although areas of dangerous rapids make them unnavigable to all but the foolhardy. Caravan trails pick an unsteady course beside these rivers. The climate of the Broken Lands is equally as fierce with the surface being blasted by the sun throughout summer or frozen by fierce winds during winter. The Broken Lands is bordered by the Principalities of Glantri to the north and west, the Republic of Darokin to the south and east and the Ethengar Khanates to the northeast.
Given its inhospitable nature, The Broken Lands are shunned by humans and demihumans and is home to numerous tribes of orcs, goblins, ogres, trolls and worse. The humanoids of the Broken Lands are divided into countless numbers of loosely-allied tribes. They are united from time to time under a king or queen and mass together under his decree to raid surrounding nations for food, slaves and wealth. It is also believed a vast network of caverns and tunnels exists underneath the Broken Lands occasionally allowing humanoids to venture into galleries that lead them far into the heart of neighbouring countries, especially Rockhome, Alfheim, and Darokin.