Ostland, The Kingdom of

Ostland is composed by two large quite fertile and populated islands just off the shores of Vestland, Noslo and Kalslo. Two minor islands, Osterslo and Kunslo hold the remaining population, but they are little more than large rocks. The weather is mild in the good season, but harsh and stormy in winter. However, fish is abundant in the seas around Ostland, and there is enough pastureland for livestock.

The two major islands are politically divided into many clan holdings. Towns developed from the sieges of larger clans and serve as quarters for the royal or clan armies and navies.

The land is almost entirely settled, and there are nearly no natural dangers except storms, and no monsters or other intelligent predators save for the local Northman raiders and pirates.

Ostlanders epitomise the Northman warrior, practicing piracy as their way of life, and measuring everyone by his personal strength and fighting prowess, and by the strength of his clan. They hold sorcery, and to a lesser extent most forms of scholarship, in contempt, when they do not fear it outright. Skalds are their only scholars, and they are warrior-scholars, adventurers, and keepers of the traditional lore contained in the songs of the heroes. Thievery is not practiced nor welcomed, not because they have compunctions about taking someone else’s property, but because it is considered dishonourable to do so through guile, as opposed to force.

There are three social classes in Ostland: jarls, karls and thralls. Jarls are clan leaders. Their power is absolute. Within their territory, even the King must impose his will upon them through a show of force, to the extent that he must collect his taxes personally. Karls are freemen, as long as they remain on good terms with their jarls. They aren’t able to get much wealth, as there is nearly no trade in Ostland, and the jarls get the largest share of the plunder from the raids. Thralls are slaves, either prisoners of war, or descendants of thralls, or karls who have outlived their usefulness to the jarl.

Priests, or godar, are well respected, though only those of Odin and Thor wield any real power. Thor’s godar are mostly berserker-like warriors, prone to violence and showing little interest in erudite pursuits, while the priests of Odin are the real minds behind the jarls’ thrones. Powerful godar of Odin also called Ravens of Odin, and act as judges and advisers for the jarls, and the High Priest of their order, Asgrim the Bowed, is the main adviser to King Hord Dark-Eye.

The Cnute clan, under the leadership of King Hord Dark-Eye, strongly controls the clans of Ostland. The King selects the best young warriors from each clan for his Royal Houseguard, which helps to keep the Cnute clan strong whilst weakening the minor clans. The staunchest opposition to the Cnute clan comes from the Ostman clan of Kalslo, which periodically rebels against the Kings.

There is also a religious rivalry between Kalslo and Noslo clans, as the latter support the official cults of Odin and Thor, while the former are followers of Frey and Freyja. Moreover, the Ostmans are known for their non-conformist behaviour, and their clanhold of Ostmanland is nearly the only place in Ostland where foreigners are welcome, and where one could find a wizard. On the other hand, their town, Ostmanhaven, has a larger share of cutthroats then most Northman ports. Currently, the rivalry is not open, but with the raise of stronger nations in and around the Northern Reaches, it is conceivable that the Ostmans could receive some help and support from these foreign powers.

Ostland, The Kingdom of

Fury of the Immortals DNDENCDM