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Welcome to the The Fury of the Immortals Wiki.

Arcanum

Fire Opal Eye

Gnoll Map

Hideous Crustacean Creature

Horrific Floating Brain Creature

Mirror Shield

Old Coins

Orc Markings

Pendant

Statuette

 

Dramatis Personae

Baik Telor

Demara

Filandriel

Jeddarin Corran

Pennar

Rahasia

The Rahib

Rheddrian

 

Locales

Temple of the Gray Mountain

Kota-Hutan

Trintan, Village of

Corunglain

Great School of Magic

Glantri City

Erewan, Principality of, Glantri

 

Nations of the Known World

Alfheim, Kingdom of

      Elven Racial Changes

      Half-Elves (Variant)

Alphatia, The Empire of

Darokin, Republic of

      Faction – Darokin Diplomatic Corps

      Great Merchant Houses

      Major Overland Trade Routes

      Merchant Spells

Glantri, The Principalities of

      Barovia, Principality of, Glantri

      Belcadiz, Principality of, Glantri

      Erewan, Principality of, Glantri

Heldannic Territories

Ethengar Khanate

The Five Shires

      Hin (Halflings)

Free Traldara

The Great Hule

Isle of Dawn

The Minrothad Guilds

Norwold

Ostland, The Kingdom of

Rockhome

      Dwarven Racial Changes

Sind and The Great Waste

Thyatis, The Empire of

Vestland, The Kingdom of

Vyalian Elves

Ylaruam, Emirates of

The Broken Lands

    Half-Orcs

 

Mystariana

Spheres of Power

    Cleric Domains

       The Energy Domain

       The Matter Domain

       The Thought Domain

       The Time Domain

       The Entropy Domain

    Immortal Feats

Immortals

    The Hierarchs

       Terra (Matter)

       Khoronus (Time))

       Ixion (Energy)

       Tyche (Thought)

     Alphatian Immortals

     Dwarven Immortals

     Elven Immortals

     Ethengar Immortals

     Glantrian Immortals

     Gnomish Immortals

     Heldannic Immortals

     Ierendian Immortals

     Minrothadi Immortals

     Northern Reaches Immortals

     Republic of Darokin

     Thyatian Immortals

     Traldaran Immortals

     Ylaruam

     World-Wide

     Entropic Immortals

 

Campaign Rule Variants

Creating Mystaran Characters

Corruption Checks

Wild Magic or the Wyrd

Healing and HIt Dice

Permanent Injuries

Training to Gain Levels

Casting Spells from Scrolls

Building Strongholds

Weapons

Waterborne Vehicles

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Fury of the Immortals DNDENCDM